Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

In Oketra's Name

1W · Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ramses, Assassin Lord 2UBLegendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4
Steel Hellkite 6Artifact Creature — Dragon Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5
Goblin Piledriver 1RCreature — Goblin Warrior Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. 1/2
Golem-Skin Gauntlets 1Artifact — Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Lord of Lineage Creature — Vampire Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5
Screaming Fury 2RSorcery Target creature gets +5/+0 and gains haste until end of turn.
Uncanny Speed 1RInstant Target creature gets +3/+0 and gains haste until end of turn.
Raksha Golden Cub 5WWLegendary Creature — Cat Soldier Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4
Fame 1RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn.
Primordial Plasm Creature — Ooze At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
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