Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

In Oketra's Name

1W · Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Tattered Ratter 1RCreature — Human Peasant Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2
Briarhorn 3GCreature — Elemental Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Seasoned Consultant 1WCreature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3
Kithkin Shielddare 1WCreature — Kithkin Soldier {W}, {T}: Target blocking creature gets +2/+2 until end of turn. 1/1
Gary Clone 1WCreature — Human Citizen Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. 1/3
Shade's Breath 1BInstant Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
Ana Sanctuary 2GEnchantment At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Briarpack Alpha 3GCreature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Overcome 3GGSorcery Creatures you control get +2/+2 and gain trample until end of turn.
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