Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

In Search of Greatness

GG · Enchantment

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

Similar cards

Color identity:
NameManaTypeText
Totally Lost 4UInstant Put target nonland permanent on top of its owner's library.
Devoted Caretaker WCreature — Human Cleric {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2
Set Adrift 5USorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.
Ravenous Vampire 3BBCreature — Vampire Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. 3/3
Hindering Light WUInstant Counter target spell that targets you or a permanent you control. Draw a card.
Keep Safe 1UInstant Counter target spell that targets a permanent you control. Draw a card.
Psychic Puppetry 1UInstant — Arcane You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sphinx of New Prahv WWUUCreature — Sphinx Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. 4/3
Iron Mastiff 4Artifact Creature — Dog Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
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