M:tG card similarity search
2U · World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Name | Mana | Type | Text |
---|---|---|---|
Jace's Mindseeker | 4UU | Creature — Fish Illusion | Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost. 4/4 |
Quandrix Pledgemage | 1G/UG/U | Creature — Merfolk Druid | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. 2/2 |
Thermo-Alchemist | 1R | Creature — Human Shaman | Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. 0/3 |
Culling Sun | 2WWB | Sorcery | Destroy each creature with mana value 3 or less. |
Ritual of Soot | 2BB | Sorcery | Destroy all creatures with mana value 3 or less. |
Killing Wave | XB | Sorcery | For each creature, its controller sacrifices it unless they pay X life. |
Standard Procedure | Instant | {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. | |
Eris, Roar of the Storm | 8UR | Legendary Creature — Elemental Warlock | This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4 |
Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
Ambiguity | 2UU | Enchantment | Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered. |