M:tG card similarity search
1U · Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Grim Physician | B | Creature — Zombie | When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. 1/1 |
Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
Mathas, Fiend Seeker | RWB | Legendary Creature — Vampire | Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." 3/3 |
Aphotic Wisps | B | Instant | Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. |
Benalish Heralds | 3W | Creature — Human Soldier | {3}{U}, {T}: Draw a card. 2/4 |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
Deliberate | 1U | Instant | Scry 2, then draw a card. |
Introduction to Prophecy | 3 | Sorcery — Lesson | Scry 2, then draw a card. |
Opt | U | Instant | Scry 1. Draw a card. |