M:tG card similarity search
R · Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hateful Eidolon | B | Enchantment Creature — Spirit | Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 |
| Honden of Night's Reach | 3B | Legendary Enchantment — Shrine | At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
| Witch-king, Sky Scourge | 5BR | Legendary Creature — Wraith Noble | Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
| Acquired Mutation | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. |
| Parish-Blade Trainee | 1W | Creature — Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. 1/2 |
| Vivid Crag | Land | Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color. | |
| Vivid Creek | Land | Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. | |
| Vivid Grove | Land | Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. | |
| Vivid Marsh | Land | Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. | |
| Vivid Meadow | Land | Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. |