Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Incendiary Sabotage

2RR · Instant

As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.

Similar cards

Color identity:
NameManaTypeText
Ajani's Presence WInstant Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Colossal Heroics 2GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Cinder Elemental 3RCreature — Elemental {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target. 2/2
Blinding Flare RSorcery Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Sarkhan's Whelp 2RCreature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. 2/2
Withering Wisps 1BBEnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Fire Prophecy 1RInstant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Esper Plane — Alara Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Skull Rend 3BRSorcery Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Flare 2RInstant Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Page 135