M:tG card similarity search
R · Instant
Target creature becomes red until end of turn and attacks this turn if able.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blade Historian | R/WR/WR/WR/W | Creature — Human Cleric | Attacking creatures you control have double strike. 2/3 |
| Goblin Vandal | R | Creature — Goblin Rogue | Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. 1/1 |
| Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |
| Forerunner of Slaughter | BR | Creature — Eldrazi Drone | Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn. 3/2 |
| Chainwhip Cyclops | 4R | Creature — Cyclops Warrior | {3}{R}: Target creature can't block this turn. 4/4 |
| Undercellar Sweep | 4W | Enchantment | When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
| Beast Walkers | 1WW | Creature — Human Beast Soldier | {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
| Mardu Hateblade | W | Creature — Human Warrior | {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1 |
| Thresher Beast | 3GG | Creature — Beast | Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4 |
| Invasion Plans | 2R | Enchantment | All creatures block each combat if able. The attacking player chooses how each creature blocks each combat. |