Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Incite

R · Instant

Target creature becomes red until end of turn and attacks this turn if able.

Similar cards

Color identity:
NameManaTypeText
Selfless Cathar WCreature — Human Cleric {1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. 1/1
Mannichi, the Fevered Dream 2RLegendary Creature — Spirit {1}{R}: Switch each creature's power and toughness until end of turn. 1/2
Fire Bowman RCreature — Human Soldier Archer Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1
Captain Rex Nebula 1RWLegendary Creature — Human Pilot Employee At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target." 2/2
Ready 1GWInstant Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Soul of New Phyrexia 6Artifact Creature — Phyrexian Avatar Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6
Chained Throatseeker 5UCreature — Phyrexian Horror Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. 5/5
Rising Miasma 3BSorcery All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Trailblazer's Torch 4Artifact — Equipment When Trailblazer's Torch enters the battlefield, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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