Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Incite

R · Instant

Target creature becomes red until end of turn and attacks this turn if able.

Similar cards

Color identity:
NameManaTypeText
Atarka Efreet 3RCreature — Efreet Shaman Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target. 5/1
The Zephyr Maze Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.
Angelic Cub 1WCreature — Cat Angel Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1
Slumbering Dragon RCreature — Dragon Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3
Professor's Warning BInstant Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Shriekdiver 2BCreature — Zombie Bird Warrior Flying {1}: Shriekdiver gains haste until end of turn. 2/1
Overencumbered 1WEnchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Ogre Siegebreaker 2BRCreature — Ogre Berserker {2}{B}{R}: Destroy target creature that was dealt damage this turn. 4/3
Flourishing Strike 1GInstant Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Call to Glory 1WInstant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
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