M:tG card similarity search
R · Instant
Target creature becomes red until end of turn and attacks this turn if able.
| Name | Mana | Type | Text |
|---|---|---|---|
| Brawl | 3RR | Instant | Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." |
| Vicious Betrayal | 3BB | Sorcery | As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. |
| Cunning Evasion | 1U | Enchantment | Whenever a creature you control becomes blocked, you may return it to its owner's hand. |
| Craterhoof Behemoth | 5GGG | Creature — Beast | Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5 |
| Eternal Scourge | 3 | Creature — Eldrazi Horror | You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. 3/3 |
| Aggression | 2R | Enchantment — Aura | Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. |
| Daemogoth Titan | B/GB/GB/GB/G | Creature — Demon | Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. 11/10 |
| Luminous Wake | 2W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. |
| Éowyn, Shieldmaiden | 2URW | Legendary Creature — Human Knight | First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4 |
| Flailing Ogre | 2R | Creature — Ogre | {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |