M:tG card similarity search
2R · Sorcery
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Name | Mana | Type | Text |
---|---|---|---|
Caustic Tar | 4BB | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target player loses 3 life." |
Bootleggers' Stash | 5G | Artifact | Lands you control have "{T}: Create a Treasure token." |
Harness by Force | 1RR | Sorcery | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. |
Harbor Serpent | 4UU | Creature — Serpent | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 |
Resolute Watchdog | W | Creature — Dog | Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/3 |
Whirler Rogue | 2UU | Creature — Human Rogue Artificer | When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
Recumbent Bliss | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. |
Toxic Scorpion | 1G | Creature — Scorpion | Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. 1/1 |
Stensia | Plane — Innistrad | Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn. | |
Predatory Rampage | 3GG | Sorcery | Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. |