M:tG card similarity search
2R · Sorcery
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Name | Mana | Type | Text |
---|---|---|---|
Sworn Defender | 2WW | Creature — Human Knight | {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3 |
Golgari Decoy | 3G | Creature — Elf Rogue | All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
Dimir Infiltrator | UB | Creature — Spirit | Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3 |
Rampaging Ceratops | 4R | Creature — Dinosaur | Rampaging Ceratops can't be blocked except by three or more creatures. 5/4 |
Kor Castigator | 1W | Creature — Kor Wizard Ally | Kor Castigator can't be blocked by Eldrazi Scions. 3/1 |
Tidal Visionary | U | Creature — Merfolk Wizard | {T}: Target creature becomes the color of your choice until end of turn. 1/1 |
Stone-Cold Basilisk | 4G | Creature — Basilisk | Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities. 2.5/5 |
Joraga Invocation | 4GG | Sorcery | Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. |
Dread Warlock | 1BB | Creature — Human Wizard Warlock | Dread Warlock can't be blocked except by black creatures. 2/2 |
Mountain Stronghold | Land | Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |