M:tG card similarity search
XU · Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Divine Presence | 2W | Enchantment | If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead. |
Bosk Banneret | 1G | Creature — Treefolk Shaman | Treefolk spells and Shaman spells you cast cost {1} less to cast. 1/3 |
The Flame of Keld | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. |
Scourge Wolf | RR | Creature — Wolf Horror | First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2 |
Dewdrop Spy | 1UU | Creature — Faerie Rogue | Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2 |
Mana Breach | 2U | Enchantment | Whenever a player casts a spell, that player returns a land they control to its owner's hand. |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Balance of Power | 3UU | Sorcery | If target opponent has more cards in hand than you, draw cards equal to the difference. |
Architects of Will | 2UB | Artifact Creature — Human Wizard | When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.) 3/3 |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. |