Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Incubation

G/U · Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Master Skald 4WCreature — Dwarf Warrior When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. 4/4
Demonic Collusion 3BBSorcery Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
Uro, Titan of Nature's Wrath 1GULegendary Creature — Elder Giant When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Explosive Crystal 4RSorcery — Adventure Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
Boulderfall 6RRInstant Boulderfall deals 5 damage divided as you choose among any number of targets.
Pyrotechnics 4RSorcery Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Triumphant Chomp RSorcery Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
Urborg Uprising 4BSorcery Return up to two target creature cards from your graveyard to your hand. Draw a card.
Cryptic Pursuit 2UREnchantment Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
Act on Impulse 2RSorcery Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
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