M:tG card similarity search
G/U · Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Name | Mana | Type | Text |
---|---|---|---|
Garenbrig Growth | G | Sorcery — Adventure | Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) |
Settle the Score | 2BB | Sorcery | Exile target creature. Put two loyalty counters on a planeswalker you control. |
Wreck and Rebuild | 1RG | Sorcery | Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G} |
Fireball | XR | Sorcery | This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. |
Blue Sun's Zenith | XUUU | Instant | Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. |
Hollow Specter | 1BB | Creature — Specter | Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card. 2/2 |
Selesnya Eulogist | 2G | Creature — Centaur Druid | {2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) 3/3 |
Renegade Reaper | 2B | Creature — Angel Berserker | Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.) 2/3 |
Unfinished Business | 3WW | Sorcery | Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) |
Balancing Act | 2WW | Sorcery | Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. |