Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Incubation

G/U · Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Alhammarret, High Arbiter 5UULegendary Creature — Sphinx Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5
Quandrix Command 1GUInstant Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Thriving Turtle UCreature — Turtle When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 0/3
Wort, Boggart Auntie 2BRLegendary Creature — Goblin Shaman Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. 3/3
Mindstorm Crown 3Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
Dread Return 2BBSorcery Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tergrid, God of Fright 3BBLegendary Creature — God Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. 4/5
Restoration Angel 3WCreature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4
Thriving Rhino 2GCreature — Rhino When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/3
Ordinary Pony 2WHost Creature — Horse When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3
Page 389