M:tG card similarity search
G/U · Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Name | Mana | Type | Text |
---|---|---|---|
Living Inferno | 6RR | Creature — Elemental | {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. 8/5 |
Circuitous Route | 3G | Sorcery | Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. |
Masterwork of Ingenuity | 1 | Artifact — Equipment | You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. |
Imoen, Honorable Trickster | 1WU | Legendary Creature — Human Rogue Wizard | Imoen, Honorable Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control. 3/2 |
Aven Fisher | 3U | Creature — Bird Soldier | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. 2/2 |
Mighty Emergence | 2G | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. |
Elder Cathar | 2W | Creature — Human Soldier | When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. 2/2 |
Strongarm Tactics | 1B | Sorcery | Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. |
Recurring Nightmare | 2B | Enchantment | Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
Primal Huntbeast | 3G | Creature — Beast | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3 |