M:tG card similarity search
1G · Creature — Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Name | Mana | Type | Text |
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Moldgraf Scavenger | 1G | Creature — Fungus | Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. 0/4 |
Gnarlwood Dryad | G | Creature — Dryad Horror | Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. 1/1 |
Paranoid Parish-Blade | 2W | Creature — Human Soldier | Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. 3/2 |
Gnarlid Colony | 1G | Creature — Beast | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. 2/2 |
Slogurk, the Overslime | 1GU | Legendary Creature — Ooze | Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3 |
Abuelo's Awakening | X3W | Sorcery | Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. |
Laughing Jasper Flint | 1BR | Legendary Creature — Lizard Rogue | Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3 |
Tanuki Transplanter | 3G | Artifact Creature — Equipment Dog | Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4 |
Starfield of Nyx | 4W | Enchantment | At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. |
Swift Reconfiguration | W | Enchantment — Aura | Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.) |