Card Codex

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17 May 2024: Card library updated.

Incubation Druid

1G · Creature — Elf Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2

Similar cards

Color identity:
NameManaTypeText
Blanchwood Prowler 1GCreature — Elemental When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1
Akoum Teeth Land Akoum Teeth enters the battlefield tapped. {T}: Add {R}.
Arcane Sanctum Land Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arctic Flats Snow Land Arctic Flats enters the battlefield tapped. {T}: Add {G} or {W}.
Azorius Guildgate Land — Gate Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Bala Ged Sanctuary Land Bala Ged Sanctuary enters the battlefield tapped. {T}: Add {G}.
Beyeen Coast Land Beyeen Coast enters the battlefield tapped. {T}: Add {U}.
Blackbloom Bog Land Blackbloom Bog enters the battlefield tapped. {T}: Add {B}.
Boreal Shelf Snow Land Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U}.
Boros Guildgate Land — Gate Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
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