M:tG card similarity search
1G · Creature — Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Name | Mana | Type | Text |
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Axebane Guardian | 2G | Creature — Human Druid | Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3 |
Junktown | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") | |
Druid of the Sacred Beaker | 2G | Creature — Deer Bird Ape Druid | {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2 |
Utopia Mycon | G | Creature — Fungus | At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color. 0/2 |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Roar of the Crowd | 3R | Sorcery | Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type. |
Skatewing Spy | 3U | Creature — Vedalken Rogue Mutant | {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
Kessig Dire Swine | 4GG | Creature — Boar Horror | Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. 6/6 |
Outcaster Trailblazer | 2G | Creature — Human Druid | When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2 |
Dire Mimic | 2 | Artifact — Treasure | Flash {T}, Sacrifice Dire Mimic: Add one mana of any color. {3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. |