M:tG card similarity search
G · Artifact
Incubation Sac enters the battlefield with three oil counters on it. {4}, {T}, Remove an oil counter from Incubation Sac: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
Name | Mana | Type | Text |
---|---|---|---|
Turf War | 4R | Enchantment | When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. |
Gadrak, the Crown-Scourge | 2R | Legendary Creature — Dragon | Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 5/4 |
Call to Mind | 2U | Sorcery | Return target instant or sorcery card from your graveyard to your hand. |
Relearn | 1UU | Sorcery | Return target instant or sorcery card from your graveyard to your hand. |
Said | 2U | Sorcery | Return target instant or sorcery card from your graveyard to your hand. |
Reroute | 1R | Instant | Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. |
Buried Ruin | Land | {T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. | |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
Arcus Acolyte | GW | Creature — Human Cleric Archer | Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}. 2/2 |
Fervent Champion | R | Creature — Human Knight | First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. 1/1 |