M:tG card similarity search
3R · Creature — Ogre Warrior
Prevent all damage that Indentured Oaf would deal to red creatures. 4/3
Name | Mana | Type | Text |
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Orcish Hellraiser | 1R | Creature — Orc Warrior | Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. 3/2 |
Woolly Razorback | 2WW | Creature — Boar Beast | Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
Cornered Crook | 4R | Creature — Viashino Warrior | When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. 5/4 |
Topography Tracker | 2G | Creature — Merfolk Scout | When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. 2/2 |
Brion Stoutarm | 2RW | Legendary Creature — Giant Warrior | Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker. 4/4 |
Goblin King | 1RR | Creature — Goblin | Other Goblins get +1/+1 and have mountainwalk. 2/2 |
Redcap Melee | R | Instant | Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. |
Goblin Motivator | R | Creature — Goblin Warrior | {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1 |
Elderleaf Mentor | 3G | Creature — Elf Warrior | When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. 3/2 |
Chromatic Armor | 1WU | Enchantment — Aura | Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |