M:tG card similarity search
1U · Creature — Faerie Wizard
Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
Vastwood Animist | 2G | Creature — Elf Shaman Ally | {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1 |
Balloon Peddler | 2U | Creature — Human Spellshaper | {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2 |
Protean Thaumaturge | 1U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. 1/1 |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
Donal, Herald of Wings | 2UU | Legendary Creature — Human Wizard | Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3 |
Telim'Tor's Edict | R | Instant | Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. |
Battlegrace Angel | 3WW | Creature — Angel | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. 4/4 |
Stonybrook Angler | 1U | Creature — Merfolk Wizard | {1}{U}, {T}: You may tap or untap target creature. 1/2 |
Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. |