M:tG card similarity search
1U · Creature — Faerie Wizard
Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Name | Mana | Type | Text |
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Armed and Armored | 1W | Instant | Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. |
The Cheetah Planet | Plane — Outside Mutter's Spiral | When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types. Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.) | |
Auriok Windwalker | 3W | Creature — Human Wizard | Flying {T}: Attach target Equipment you control to target creature you control. 2/3 |
Djinn of Fool's Fall | 4U | Creature — Djinn | Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/3 |
Tidehollow Strix | UB | Artifact Creature — Bird | Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1 |
Seraph of Dawn | 2WW | Creature — Angel | Flying, lifelink 2/4 |
Branch of Vitu-Ghazi | Land | {T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. | |
Wojek Embermage | 3R | Creature — Human Wizard | Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. 1/2 |
Obzedat's Aid | 3WB | Sorcery | Return target permanent card from your graveyard to the battlefield. |
Spawning Pool | Land | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |