M:tG card similarity search
4GW · Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Name | Mana | Type | Text |
---|---|---|---|
Sinister Strength | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+1 and is black. |
Whirling Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike and trample until end of turn. |
Mishra's Domination | 1R | Enchantment — Aura | Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block. |
Cartouche of Zeal | R | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. |
Hammerhand | R | Enchantment — Aura | Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. |
Ruff, Underdog Champ | 2WW | Legendary Creature — Dog Soldier | All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1. 3/2 |
Ridged Kusite | B | Creature — Horror Spellshaper | {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. 1/1 |
Ancestral Mask | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
Armor of Faith | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. |
Holy Armor | W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. |