Card Codex

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17 May 2024: Card library updated.

Indrik Umbra

4GW · Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
Aisling Leprechaun GCreature — Faerie Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1
Serene Master 1WCreature — Human Monk Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
Thunderclap Wyvern 2WUCreature — Drake Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1. 2/3
Spiked Ripsaw 2GArtifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Oathsworn Giant 4WWCreature — Giant Soldier Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4
Rock Basilisk 4RGCreature — Basilisk Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 4/5
Thicket Basilisk 3GGCreature — Basilisk Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4
Novice Knight WCreature — Human Knight Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3
Battle Sliver 4RCreature — Sliver Sliver creatures you control get +2/+0. 3/3
Cleaving Sliver 3RCreature — Sliver Sliver creatures you control get +2/+0. 2/2
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