M:tG card similarity search
4GW · Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Name | Mana | Type | Text |
---|---|---|---|
Ajani's Chosen | 2WW | Creature — Cat Soldier | Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3 |
Jiang Yanggu | 4G | Legendary Planeswalker — Yanggu | [+1]: Target creature gets +2/+2 until end of turn. [−1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token. [−5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control. Loyalty 4 |
Cloud Sprite | U | Creature — Faerie | Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. 1/1 |
Wall of Putrid Flesh | 2B | Creature — Wall | Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4 |
Fowl Play | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1. |
Coronation of Chaos | 2R | Sorcery | Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) |
Flowering Lumberknot | 3G | Creature — Treefolk | Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. 5/5 |
Jackal Familiar | R | Creature — Jackal | Jackal Familiar can't attack or block alone. 2/2 |
Nip Gwyllion | W/B | Creature — Hag | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1 |
Faith Healer | 1W | Creature — Human Cleric | Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1 |