M:tG card similarity search
4GW · Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Name | Mana | Type | Text |
---|---|---|---|
Altar's Light | 2WW | Instant | Exile target artifact or enchantment. |
Fade into Antiquity | 2G | Sorcery | Exile target artifact or enchantment. |
Fate Forgotten | 2W | Instant | Exile target artifact or enchantment. |
Banishing Coils | 2W | Instant — Adventure | Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
Ironwright's Cleansing | 2W | Sorcery | Exile target artifact or enchantment. |
Revoke Existence | 1W | Sorcery | Exile target artifact or enchantment. |
Rising of the Day | 2R | Enchantment | Creatures you control have haste. Legendary creatures you control get +1/+0. |
Lignify | 1G | Tribal Enchantment — Treefolk Aura | Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. |
Slayer's Plate | 3 | Artifact — Equipment | Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3} |
Followed Footsteps | 3UU | Enchantment — Aura | Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature. |