M:tG card similarity search
3BB · Creature — Demon
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Liliana's Indignation | XB | Sorcery | Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way. |
Bat- | Creature — Bat | Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1 | |
Oath of Scholars | 3U | Enchantment | At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards. |
Soul Net | 1 | Artifact | Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. |
Discordant Dirge | 3BB | Enchantment | At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. |
Chaos Lord | 4RRR | Creature — Human | First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. 7/7 |
Lyzolda, the Blood Witch | 1BR | Legendary Creature — Human Cleric | {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black. 3/1 |
Rogue Elephant | G | Creature — Elephant | When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/3 |
Airborne Aid | 3U | Sorcery | Draw a card for each Bird on the battlefield. |
Sythis, Harvest's Hand | GW | Legendary Enchantment Creature — Nymph | Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |