M:tG card similarity search
5R · Creature — Giant Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Frenetic Raptor | 5R | Creature — Dinosaur Beast | Beasts can't block. 6/6 |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Slippery Scoundrel | 2U | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2 |
Deadly Allure | B | Sorcery | Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Neyith of the Dire Hunt | 2GG | Legendary Creature — Human Warrior | Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3 |
Glistener Elf | G | Creature — Phyrexian Elf Warrior | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/1 |
Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Yuan Shao's Infantry | 3R | Creature — Human Soldier | Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2 |
Chaos | 2R | Instant | Creatures can't block this turn. |
Metathran Elite | 1UU | Creature — Metathran Soldier | Metathran Elite can't be blocked as long as it's enchanted. 2/3 |