M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Name | Mana | Type | Text |
---|---|---|---|
Kemba's Banner | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W} |
Fylgja | W | Enchantment — Aura | Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. |
Bloodcrazed Paladin | 1B | Creature — Vampire Knight | Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1 |
Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
Reyav, Master Smith | RW | Legendary Creature — Dwarf Artificer | Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. 2/2 |
Boon of the Spirit Realm | 3WW | Enchantment | Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. |
Skyrider Trainee | 4W | Creature — Human Soldier | Skyrider Trainee has flying as long as it's enchanted. 3/3 |
Master Skald | 4W | Creature — Dwarf Warrior | When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand. 4/4 |
Reclamation Sage | 2G | Creature — Elf Shaman | When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. 2/1 |
Sautekh Immortal | 2B | Artifact Creature — Necron | Flash Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 2/2 |