Card Codex

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17 May 2024: Card library updated.

Infernal Darkness

2BB · Enchantment

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Molten Rain 1RRSorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Doom Foretold 2WBEnchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Skystreamer 4WCreature — Griffin Assist (Another player can pay up to {4} of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life. 3/2
Blighted Steppe Land {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
Circle of Solace 3WEnchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Scroll of Avacyn 1Artifact {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Profane Insight 2BInstant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Dread Whispers 1BSorcery — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Searing Meditation 1RWEnchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
Refraction Trap 3WInstant — Trap If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
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