M:tG card similarity search
7B · Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7
Name | Mana | Type | Text |
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Sibling Rivalry | 3R | Sorcery | Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Villainous Ogre | 2B | Creature — Ogre Warrior | Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." 3/2 |
Rusted Relic | 4 | Artifact | Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. |
Geist of the Archives | 2U | Creature — Spirit | Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |
T.A.P.P.E.R. | W | Artifact Creature — Clown Robot | {T}, Tap an untapped creature you control that has a hat: Tap target creature. 1/2 |
Felidar Sovereign | 4WW | Creature — Cat Beast | Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6 |
Thopter Architect | 3W | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3 |
Undergrowth Recon | 1GG | Enchantment | At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. |
Entropic Cloud | 1B | Instant — Adventure | Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Akiri, Fearless Voyager | 1RW | Legendary Creature — Kor Warrior | Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3 |