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17 May 2024: Card library updated.

Infernal Kirin

2BB · Legendary Creature — Kirin Spirit

Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value. 3/3

Similar cards

Color identity:
NameManaTypeText
Spirit of the Spires 3WCreature — Spirit Flying Other creatures you control with flying get +0/+1. 2/4
Toll of the Invasion 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Rakdos Augermage BBRCreature — Human Wizard First strike {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery. 3/2
Soulsworn Jury 2WCreature — Spirit Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. 1/4
Rag Man 2BBCreature — Human Minion {B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn. 2/1
Ego Drain BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Despise BSorcery Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Rashmi, Eternities Crafter 2GULegendary Creature — Elf Druid Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. 2/3
Nightsnare 3BSorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Mercurial Geists 2URCreature — Spirit Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. 1/3
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