M:tG card similarity search
4B · Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Sudden Edict | 1B | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature. |
Restorative Burst | 3GG | Sorcery | Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst. |
Samwise the Stouthearted | 1W | Legendary Creature — Halfling Peasant | Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1 |
Petrified Field | Land | {T}: Add {C}. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. | |
Psychic Spiral | 4U | Instant | Shuffle all cards from your graveyard into your library. Target player mills that many cards. |
Gerrymandering | 2G | Sorcery | Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control. |
Cruel Edict | 1B | Sorcery | Target opponent sacrifices a creature. |
Diabolic Edict | 1B | Instant | Target player sacrifices a creature. |
Stick Together | 3WW | Sorcery | Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) |
Stand or Fall | 3R | Enchantment | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. |