Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Infernal Pet

2B · Creature — Imp

Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Seraph of the Suns 5WWCreature — Angel Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4
Gnarlid Colony 1GCreature — Beast Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Lambholt Ravager Creature — Werewolf Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Forcemage Advocate 1GCreature — Centaur Shaman {T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature. 2/1
Ajani, Caller of the Pride 1WWLegendary Planeswalker — Ajani [+1]: Put a +1/+1 counter on up to one target creature. [−3]: Target creature gains flying and double strike until end of turn. [−8]: Create X 2/2 white Cat creature tokens, where X is your life total. Loyalty 4
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
Fable of Wolf and Owl 3G/UG/UG/UEnchantment Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
Limits of Solidarity 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Banshee's Blade 2Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Page 219