Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Infernal Spawn of Infernal Spawn of Evil

8BB · Creature — Demon Child

Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice. 8/8

Similar cards

Color identity:
NameManaTypeText
Moonrage Brute Creature — Werewolf First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Hunting Cheetah 2GCreature — Cat Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle. 2/3
Sphinx of the Steel Wind 5WUBArtifact Creature — Sphinx Flying, first strike, vigilance, lifelink, protection from red and from green 6/6
Ash Zealot RRCreature — Human Warrior First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. 2/2
Anvilwrought Raptor 4Artifact Creature — Bird Flying First strike (This creature deals combat damage before creatures without first strike.) 2/1
Battlefield Raptor WCreature — Bird Flying, first strike 1/2
Steeple Roc 4WCreature — Bird Flying, first strike 3/1
Knowledge and Power 4REnchantment Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Walking Sponge 1UCreature — Sponge {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1
Page 4