Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Infiltration Lens

1 · Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Great Wall 2WEnchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Battle Mammoth 3GGCreature — Elephant Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5
Deadfall 2GEnchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Survivor of the Unseen 2UCreature — Human Wizard Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Draw two cards, then put a card from your hand on top of your library. 2/1
Humble Defector 1RCreature — Human Rogue {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Aether Membrane 1RRCreature — Wall Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5
Opal Acrolith 2WEnchantment Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. {0}: Opal Acrolith becomes an enchantment.
Mysteries of the Deep 4UInstant Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Dense Canopy 1GEnchantment Creatures with flying can block only creatures with flying.
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