M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
| Name | Mana | Type | Text |
|---|---|---|---|
| Disintegrate | XR | Sorcery | Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |
| Incite Hysteria | 2R | Sorcery | Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." |
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |
| Entangler | 2WW | Enchantment — Aura | Enchant creature Enchanted creature can block any number of creatures. |
| Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
| Hope Against Hope | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike. |
| Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
| Merfolk Mistbinder | GU | Creature — Merfolk Shaman | Other Merfolk you control get +1/+1. 2/2 |
| Hearth Charm | R | Instant | Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn. |