Card Codex

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17 May 2024: Card library updated.

Infiltrator's Magemark

2U · Enchantment — Aura

Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Similar cards

Color identity:
NameManaTypeText
Clockwork Droid 2Artifact Creature — Robot You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Vedalken Infiltrator 1UCreature — Vedalken Rogue Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts. 1/3
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Azure Fleet Admiral 3UCreature — Human Pirate When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. 3/3
Hazy Homunculus 1UCreature — Homunculus Illusion Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1
Cephalid Facetaker 2UCreature — Cephalid Rogue Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." 1/4
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
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