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17 May 2024: Card library updated.

Infiltrator's Magemark

2U · Enchantment — Aura

Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Similar cards

Color identity:
NameManaTypeText
Seton's Desire 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Frightcrawler 1BCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1
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Tadeas, Juniper Ascendant 2GWLegendary Creature — Human Monk Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3
Out Cold 3UInstant This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Skitterskin 3BCreature — Eldrazi Drone Devoid (This card has no color.) Skitterskin can't block. {1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature. 4/3
Wojek Bodyguard 2RCreature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone. 3/3
Harvesttide Sentry 1GCreature — Human Warrior Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1
Kirtar's Wrath 4WWSorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kithkin Armor WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
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