Card Codex

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17 May 2024: Card library updated.

Infinite Authority

WWW · Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Similar cards

Color identity:
NameManaTypeText
Reave Soul 1BSorcery Destroy target creature with power 3 or less.
Vanquish the Weak 2BInstant Destroy target creature with power 3 or less.
Savaen Elves GCreature — Elf {G}{G}, {T}: Destroy target Aura attached to a land. 1/1
Blistering Firecat 1RRRCreature — Elemental Cat Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/1
Kardum, Patron of Flames 2RRLegendary Creature — Demon Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3
Master of Arms 2WCreature — Human Soldier First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2
Krovikan Rot 2BInstant Destroy target creature with power 2 or less. Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Call to the Grave 4BEnchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Wandering Wolf 1GCreature — Wolf Creatures with power less than Wandering Wolf's power can't block it. 2/1
Final Fortune RRInstant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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