M:tG card similarity search
1BB · Sorcery
Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Name | Mana | Type | Text |
---|---|---|---|
Graveyard Glutton | Creature — Werewolf | Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Anarchist | 4R | Creature — Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 |
Skybreen | Plane — Kaldheim | Players play with the top card of their libraries revealed. Spells that share a card type with the top card of a library can't be cast. Whenever chaos ensues, target player loses life equal to the number of cards in their hand. | |
Vhal, Scholar of Creation | 2GU | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. {T}: Draw a card, then discard a card. 4/4 |
Mount Keralia | Plane — Regatha | At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. | |
Azor's Gateway | 2 | Legendary Artifact | {1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. |
Elephant Resurgence | 1G | Sorcery | Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." |
Sylvan Ranger | 1G | Creature — Elf Scout Ranger | When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
Enlightened Tutor | W | Instant | Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. |
Simian Spirit Guide | 2R | Creature — Ape Spirit | Exile Simian Spirit Guide from your hand: Add {R}. 2/2 |