Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Infinite Obliteration

1BB · Sorcery

Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
Lion Sash 1WArtifact Creature — Equipment Cat {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Body Double 4UCreature — Shapeshifter You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 0/0
Clam Session 1UUCreature — Clamfolk As Clam Session enters the battlefield, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song. 2/5
Mindslicer 2BBCreature — Horror When Mindslicer dies, each player discards their hand. 4/3
Gravewaker 4BBCreature — Bird Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. 5/5
Mist of Stagnation 3UUEnchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Sandstorm Eidolon 3RCreature — Spirit {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. 2/2
Promise of Tomorrow 2WEnchantment Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Arms of Hadar 3BSorcery Creatures target player controls get -2/-2 until end of turn.
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