Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Information Dealer

1U · Creature — Human Wizard

{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1

Similar cards

Color identity:
NameManaTypeText
Benalish Commander 3WCreature — Human Soldier Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. */*
Gorilla Shaman RCreature — Ape Shaman {X}{X}{1}: Destroy target noncreature artifact with mana value X. 1/1
Prodigal Pyromancer 2RCreature — Human Wizard {T}: Prodigal Pyromancer deals 1 damage to any target. 1/1
Prodigal Sorcerer 2UCreature — Human Wizard {T}: Prodigal Sorcerer deals 1 damage to any target. 1/1
Zuran Spellcaster 2UCreature — Human Wizard {T}: Zuran Spellcaster deals 1 damage to any target. 1/1
Goldvein Hydra XGCreature — Hydra Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. 0/0
Spell Crumple 1UUInstant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Daring Apprentice 1UUCreature — Human Wizard {T}, Sacrifice Daring Apprentice: Counter target spell. 1/1
Galina's Knight WUCreature — Merfolk Knight Protection from red 2/2
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
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