Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Information Dealer

1U · Creature — Human Wizard

{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1

Similar cards

Color identity:
NameManaTypeText
Personal Tutor USorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Agadeem Occultist 2BCreature — Human Shaman Ally {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control. 0/2
Gandalf, Friend of the Shire 3ULegendary Creature — Avatar Wizard Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. 2/4
Gandalf of the Secret Fire 1URWLegendary Creature — Avatar Wizard Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.) 3/4
Sphere of Annihilation XBArtifact Sphere of Annihilation enters the battlefield with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Richlau, Headmaster 1WULegendary Creature — Human Advisor At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top. 2/4
Into the Night 3RSorcery It becomes night. Discard any number of cards, then draw that many cards plus one.
Araba Mothrider 1WCreature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Mothrider Samurai 3WCreature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Frankenstein's Monster XBBCreature — Zombie As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1
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