M:tG card similarity search
1U · Creature — Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Venerated Loxodon | 4W | Creature — Elephant Cleric | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. 4/4 |
Patient Naturalist | 2G | Creature — Human Scout | When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3 |
Overbeing of Myth | G/UG/UG/UG/UG/U | Creature — Spirit Avatar | Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */* |
Bilbo, Birthday Celebrant | WBG | Legendary Creature — Halfling Rogue | If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. 2/3 |
Cerebral Vortex | 1UR | Instant | Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn. |
Granger Guildmage | G | Creature — Human Wizard | {R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you. {W}, {T}: Target creature gains first strike until end of turn. 1/1 |
Eureka | 2GG | Sorcery | Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. |
Blessed Orator | 3W | Creature — Human Cleric | Other creatures you control get +0/+1. 1/4 |
Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
Mwonvuli Ooze | G | Creature — Ooze | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. 1+*/1+* |