M:tG card similarity search
1U · Creature — Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Guild Summit | 2U | Enchantment | When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card. |
Stonehorn Chanter | 5W | Creature — Rhino Cleric | {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 |
The Countdown Is at One | 3RR | Sorcery | Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. |
False Prophet | 2WW | Creature — Human Cleric | When False Prophet dies, exile all creatures. 2/2 |
Synapse Necromage | 2B | Creature — Fungus Wizard | When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block." 3/1 |
Sentinel Spider | 3GG | Creature — Spider | Vigilance, reach 4/4 |
Skysnare Spider | 4GG | Creature — Spider | Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.) 6/6 |
B-I-N-G-O | 1G | Creature — Dog | Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1 |
Forbidden Ritual | 2BB | Sorcery | Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times. |
Meria's Outrider | 4R | Creature — Elf Archer | Reach Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control. 4/4 |