Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Inga Rune-Eyes

3U · Legendary Creature — Human Wizard

When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Oculus Whelp 3UCreature — Phyrexian Dragon Flying As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card." 3/2
Fire Snake 4RCreature — Snake When Fire Snake dies, destroy target land. 3/1
Galadhrim Guide 3GCreature — Elf Scout When Galadhrim Guide enters the battlefield, scry 2. 3/4
Feisty Stegosaurus 4RHost Creature — Dinosaur When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. 2/1
Minion's Return 2BEnchantment — Aura Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Cyclical Evolution 3GGSorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Cathartic Reunion 1RSorcery As an additional cost to cast this spell, discard two cards. Draw three cards.
Plea for Power 3USorcery Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Gandalf, White Rider 3WLegendary Creature — Avatar Wizard Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. 3/3
Hammer Jammer 3RCreature — Goblin Warrior As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. 0/0
Page 59